Aggiunto titolo

This commit is contained in:
Carlo 2025-11-07 13:57:05 +01:00
parent da85a98652
commit 24987d510a

18
main.c
View file

@ -24,9 +24,20 @@ struct game_obj {
}; };
/************** FUNZIONI GUI ***************/ /************** FUNZIONI GUI ***************/
char title[] =
"###########################################################################################################\n"
" # o8888o o8888o o8888o o8888o o8888o o8888o o8 80 o8888o o8888o o8888o o8888o o8888o #\n"
" # 888o 0oooo0 88 888 88 88oo oo 888o 888o88 88 888 88 888 88 88oo 88oo88 #\n"
" # o888 88 888888 88 88 o888 88 88 88 888 88 888 88 88 88 88 #\n"
" # 088880 88 88 88 888880 088888 088880 08 80 088880 088880 00 088888 88 88o #\n"
" ###########################################################################################################";
void print_menu(WINDOW* win) { void print_menu(WINDOW* win) {
mvwprintw(win, 1, 1, "BENVENUTO IN SPACE SHOOTER!\n"); mvwprintw(win, 1, 1, "%s", title);
mvwprintw(win, 2, 1, "Premi un tasto qualsiasi per giocare..."); mvwprintw(win, 7, 1, "BENVENUTO IN SPACE SHOOTER!\n");
wattron(win, A_BLINK);
mvwprintw(win, 8, 1, "Premi un tasto qualsiasi per giocare...");
wattroff(win, A_BLINK);
refresh(); refresh();
getch(); getch();
return; return;
@ -65,7 +76,8 @@ int main() {
// "menu" // "menu"
print_menu(stdscr); print_menu(stdscr);
mvprintw(3, 1, "p per pausa, q per uscire"); werase(stdscr);
mvprintw(1, 1, "p per pausa, q per uscire");
refresh(); refresh();
// Dimensioni finestra di gioco // Dimensioni finestra di gioco