Punteggi, vite, status bar e gameover

This commit is contained in:
Carlo 2025-11-07 19:15:45 +01:00
parent 550885f97b
commit d985458100
2 changed files with 71 additions and 11 deletions

2
TODO
View file

@ -1,4 +1,4 @@
Da fare:
- punteggio +1 quando uccidi, -1 se passano, se < 0 perdi, se ti colpisce perdi
- iniziare a spostare in delle funzioni la GUI
- salvataggio e menu

80
main.c
View file

@ -11,6 +11,7 @@
#define WIDTH 52
#define HEIGHT 30
#define MIN_COLS 110
#define LIVES_N 5
struct speed {
int slowness;
@ -36,7 +37,18 @@ char* title[] =
"###########################################################################################################"
};
char menu_desc[] = "BENVENUTO. Premi un tasto qualsiasi per giocare...";
char menu_desc[] = "BENVENUTO. Premi qualsiasi tasto per giocare...";
#define GAMEOVER_LINES 4
char* gameover[] =
{
"o8888o o8888o o8oo8o o8888o o8888o 88 8o o8888o o8888o",
"888 oo 88 888 88\\/88 88oo oo 88 888 88 88 88oo 88oo88",
"888 8 888888 88 88 88 88 888 88 o8 88 88 88 ",
"O88880 88 88 88 88 888880 088880 888O 888880 88 88o"
};
char gameover_desc[] = "HAI PERSO. Premi q per uscire...";
void print_menu(WINDOW* win) {
int height;
@ -49,7 +61,42 @@ void print_menu(WINDOW* win) {
mvwprintw(win, TITLE_LINES+1, (width-(strlen(menu_desc)))/2, "%s", menu_desc);
wattroff(win, A_BLINK);
refresh();
getch();
return;
}
void print_gameover(WINDOW* win) {
int height;
int width;
int ch;
wclear(win);
getmaxyx(win, height, width);
for(int i = 0; i < GAMEOVER_LINES; i++) {
mvwprintw(win, i+1, (width-(strlen(gameover[0])))/2, "%s", gameover[i]);
}
wattron(win, A_BLINK);
mvwprintw(win, GAMEOVER_LINES+1, (width-(strlen(gameover_desc)))/2, "%s", gameover_desc);
wattroff(win, A_BLINK);
refresh();
while((ch = wgetch(win)) != 'q');
return;
}
void print_status_bar(WINDOW* main_win, int y, int x, int lives, int score, int top_score, int shots) {
int status_x = x + 1;
int status_y = y;
status_x++;
// lives
mvwprintw(main_win, status_y, status_x, "LIVES:\t%d", lives);
// score
mvwprintw(main_win, status_y+1, status_x, "SCORE:\t%d", score);
// top score
mvwprintw(main_win, status_y+2, status_x, "TOP SCORE:\t%d", top_score);
// bullets
mvwprintw(main_win, status_y+3, status_x, "BULLETS:\t%d", shots);
// refresh window
wrefresh(main_win);
return;
}
@ -60,11 +107,14 @@ int main() {
int height, width, win_startx, win_starty;
char *pause_msg = "PAUSA: premi q per uscire dal gioco...";
int pause = 0;
int auto_shoot = 0;
int auto_shoot = 0;
// Giocatore
struct game_obj player = {};
int input;
int top_score = 0;
int score = 0;
int lives = LIVES_N;
// Proiettile
struct game_obj bullet[BULLET_N] = {};
@ -101,6 +151,7 @@ int main() {
// MENU
print_menu(stdscr);
getch();
werase(stdscr);
mvprintw(1, 1, "p per pausa, q per uscire");
refresh();
@ -175,9 +226,9 @@ int main() {
if(bullet[j].active && !pause) {
for(int i = 0; i < ENEMY_N; i++) {
if(bullet[j].x == enemy[i].x && bullet[j].y == enemy[i].y) {
enemy[i].active = 0;
bullet[j].active = 0;
// TODO aggiorna punteggio
enemy[i].active = 0;
bullet[j].active = 0;
score++;
}
}
}
@ -203,7 +254,11 @@ int main() {
}
if(enemy[i].y > height - 2) {
enemy[i].active = 0;
// TODO aggiorna punteggio
lives--;
if(lives == 0) {
player.active = 0;
print_gameover(stdscr);
}
}
}
}
@ -213,9 +268,9 @@ int main() {
if(bullet[j].active && !pause) {
for(int i = 0; i < ENEMY_N; i++) {
if(bullet[j].x == enemy[i].x && bullet[j].y == enemy[i].y) {
enemy[i].active = 0;
bullet[j].active = 0;
// TODO aggiorna punteggio
enemy[i].active = 0;
bullet[j].active = 0;
score++;
}
}
}
@ -248,10 +303,15 @@ int main() {
for(int i = 0; i < BULLET_N; i++) {
if (bullet[i].active) mvwprintw(game_window, bullet[i].y, bullet[i].x, "%c", bullet[i].symbol);
}
// Nemici
for(int i = 0; i < ENEMY_N; i++) {
if (enemy[i].active) mvwprintw(game_window, enemy[i].y, enemy[i].x, "%c", enemy[i].symbol);
}
// Status Bar
print_status_bar(stdscr, win_starty, (win_startx + width), lives, score, top_score, (BULLET_N - bullet_attivi));
}
wrefresh(game_window);