Aggiunto schermo di vittoria

This commit is contained in:
Carlo 2025-11-10 08:59:19 +01:00
parent 8eab9d9c54
commit e12d4188d0

49
main.c
View file

@ -4,12 +4,15 @@
#include <unistd.h>
#include <ncurses.h>
#include <time.h>
#include <curses.h>
#include <menu.h>
/************* STATIC DEFINITIONS ************/
// Game constants
#define ENEMY_N 5
#define BULLET_N 3
#define LIVES_N 5
#define WIN_PTS 100
// Window constants
#define DELAY 30000
@ -25,6 +28,7 @@
#define BONUS_PAIR 2
#define TITLE_PAIR 3
#define GMOVR_PAIR 4
#define WINSC_PAIR 5
/************* GAME STRUCTURES **************/
struct speed {
@ -71,6 +75,15 @@ char* gameover[] =
char gameover_desc[] = "HAI PERSO. Premi q per uscire...";
char* win_screen[] =
{
"o8 o8 o8888o o8 8o o8 8o o8888o o8 8o",
"88 o8 88 888 88 88 oo 88 88 88 888o88",
"888 88 888 88 88 88/\\88 88 88 888",
"888 088880 088880 8888 088880 88 88"
};
char win_desc[] = "HAI VINTO. Premi q per uscire...";
void print_menu(WINDOW* win) {
// Ottieni parametri della finestra
int height;
@ -120,6 +133,32 @@ void print_gameover(WINDOW* win) {
return;
}
void print_win_screen(WINDOW* win) {
// Parametri della finestra e pulisci tutto
int height;
int width;
int ch;
wclear(win);
getmaxyx(win, height, width);
// Stampa della scritta colorata
wattron(win, COLOR_PAIR(WINSC_PAIR));
for(int i = 0; i < TEXTLINES; i++) {
mvwprintw(win, i+1, (width-(strlen(win_screen[0])))/2, "%s", win_screen[i]);
}
wattroff(win, COLOR_PAIR(WINSC_PAIR));
// Stampa della scritta che blinka
wattron(win, A_BLINK);
mvwprintw(win, TEXTLINES+1, (width-(strlen(win_desc)))/2, "%s", win_desc);
wattroff(win, A_BLINK);
// Stampa a video e attendi input
refresh();
while((ch = wgetch(win)) != 'q');
return;
}
void print_status_bar(WINDOW* main_win, int y, int x, struct status game_status) {
int status_x = x + 1;
int status_y = y;
@ -181,6 +220,7 @@ int main() {
init_pair(TITLE_PAIR, COLOR_MAGENTA, COLOR_BLACK);
init_pair(GMOVR_PAIR, COLOR_RED, COLOR_BLACK);
init_pair(BONUS_PAIR, COLOR_GREEN, COLOR_BLACK);
init_pair(WINSC_PAIR, COLOR_YELLOW, COLOR_BLACK);
// Dimensioni finestra di gioco e controlli
// calcolo delle misure della finestra
@ -278,6 +318,10 @@ int main() {
enemy[i].active = 0;
bullet[j].active = 0;
game_status.score++;
if(game_status.score == WIN_PTS) {
player.active = 0;
print_win_screen(stdscr);
}
}
}
}
@ -320,6 +364,10 @@ int main() {
enemy[i].active = 0;
bullet[j].active = 0;
game_status.score++;
if(game_status.score == WIN_PTS) {
player.active = 0;
print_win_screen(stdscr);
}
}
}
}
@ -378,3 +426,4 @@ int main() {
printf("Gioco terminato.\n");
return 0;
}