#ifndef INPUT_H #define INPUT_H #include #include "objects.h" #include "utils.h" /* Process a single key code and apply to game state. Returns 1 if game should continue, 0 if quit (player inactive). */ int process_input(int input, int *pause, int *auto_shoot, struct game_obj *player, struct game_obj bullets[], int bullet_attivi, int *next_bullet); #endif /* INPUT_H */