#ifndef OBJECTS_H #define OBJECTS_H #include "utils.h" /* speed, game_obj, status definitions */ struct speed { int slowness; int count; }; struct game_obj { char symbol; int x, y; int active; struct speed y_speed; }; struct status { int lives; int score; int top_score; int remaining_bullets; }; /* constructors / initializers */ void init_player(struct game_obj *player, int win_width, int win_height); void init_bullets(struct game_obj bullets[]); void init_enemies(struct game_obj enemies[]); #endif /* OBJECTS_H */